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U4GM - Warborne Above Ashes: 10 Combat Skills That Deserve a Rethink

Warborne Above Ashes has carved out a niche in the action RPG genre with its dynamic combat system and deep skill customization. However, not all abilities are created equal. Some skills, while flashy or conceptually cool, fall short in practicality or scaling. Whether you're a veteran or just looking to buy Warborne Solarbite to jump into the fray, here are 10 combat skills that might need a second look from the developers—or at least a reconsideration in your build.

1. Blazing Cyclone

A fan-favorite for its wide AoE, Blazing Cyclone suffers from a punishing cooldown and underwhelming damage multipliers. In higher-tier content like Warborne Solarbite’s endgame raids, the skill often leaves players vulnerable without delivering enough payoff.

2. Shadowstep Assault

While the mobility is great, Shadowstep Assault’s iframes are inconsistently timed, making it unreliable for dodging boss mechanics. Many players argue it needs either longer invincibility or a smoother animation.

3. Titan’s Wrath

This defensive skill scales poorly compared to other mitigation options. Given how hard enemies hit in late-game Warborne Above Ashes, Titan’s Wrath’s flat damage reduction feels outdated.

4. Frostbite Barrage

A rapid-fire ice attack that sounds amazing on paper, Frostbite Barrage’s damage is split into too many small hits, making it weak against enemies with high resistances. A damage consolidation pass could save it.

5. Serpent’s Lash

This whip-style skill has a satisfying feel but suffers from awkward hitbox detection. In fast-paced fights, it often whiffs entirely, leaving players frustrated.

6. Phoenix Dive

Phoenix Dive’s healing component is negligible in later stages, and its animation lock is dangerously long. For a skill meant to provide sustain, it ironically gets players killed more often than not.

7. Void Cleave

Void Cleave’s dark-energy slash looks devastating, but its slow wind-up makes it impractical in most combat scenarios. Speed it up, and it could be a contender.

8. Radiant Pulse

Radiant Pulse is meant to be a burst heal for party play, but its tiny radius and weak numbers make it a hard sell over other support options. Groups in Warborne Solarbite’s toughest dungeons rarely slot it.

9. Thunderclap Rush

A gap-closer with a stun, Thunderclap Rush’s stun duration is too short to matter in boss fights, and its damage is mediocre. It’s outclassed by other mobility skills.

10. Inferno Guillotine

This ultimate ability has a cinematic flair, but its excessive animation time and lack of super armor make it a high-risk, low-reward pick. Many players at U4GM forums agree it needs a rework to justify its cost.

Final Thoughts

While Warborne Above Ashes offers a ton of viable builds, these skills could use some tuning to stay competitive. Whether you're experimenting with new strategies or planning to buy Warborne Solarbite for the expanded content, keeping an eye on balance changes is key. Have thoughts on these skills? Share your take—maybe the devs are listening.

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